Bowling is a game made by me as an instructional component of Circuit Stream’s Unity Game Development Bootcamp. I worked as the curriculum designer of the program and in this module, students will be learning the basics of Unity and designing 3D environments while building the bowling game.
They will also use the basic components provided by Unity, added with C# logic to implement the scoring mechanism of the bowling game.
Here’s a testing video of the game
Used tools and tech: Unity 3D, Blender, C#, Audacity, Photoshop, Figma
The complete project was built by myself from the ground up in Unity, including the 3D models which are made and textured in Blender, voices recorded by me. I used a royalty free music and freesound.com for music and sound effects.
You can play the game by clicking the button below (Only on PC web)
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