Dev Labs – Profiling and Optimization in Unity

In this session, we talked about how the native profiling tools in Unity can be used to debug the performance of a Unity project. Throughout the session, we went through the following topics.

  • The basics of memory management done by a game engine
  • Use of the garbage collector
  • Profiler
  • Memory profiler
  • Frame debugger
  • Phsyics debugger

We also went through some optimization tips that can help increase the performance of a Unity project such as,

  • Object Pooling
  • Batching
  • Light Baking
  • Caching, LOD

This session was done as a part of the dev labs series done at Circuit Stream.

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