In this session, we talked about how the native profiling tools in Unity can be used to debug the performance of a Unity project. Throughout the session, we went through the following topics.
- The basics of memory management done by a game engine
- Use of the garbage collector
- Profiler
- Memory profiler
- Frame debugger
- Phsyics debugger
We also went through some optimization tips that can help increase the performance of a Unity project such as,
- Object Pooling
- Batching
- Light Baking
- Caching, LOD
This session was done as a part of the dev labs series done at Circuit Stream.
Leave a Reply