In this session, we talk about persistence in Unity using PlayerPrefs. We also look at JSON serialisation to save multiple data in one preference file. This is a session that was conducted as a part of the Dev Lab series at Circuit Stream.
In this session, we talk about persistence in Unity using PlayerPrefs. We also look at JSON serialisation to save multiple data in one preference file. This is a session that was conducted as a part of the Dev Lab series at Circuit Stream.
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